Case Split guides
Deep dives into how to run a fair TCG case split — the math, the etiquette, and worked examples for the games our users open most.
Fundamentals
How to split a TCG case fairly
A step-by-step walkthrough of setting up a case split, from picking rarities to settling payment.
Rarity weights explained (with math)
Why weighted splits are fairer than splitting by card count, and how to pick weights that everyone will agree to.
Pricing cards fairly: weights vs fixed cost
Where to get a defensible market price, when to override a weight, and how to settle valuation disagreements.
Case vs box vs bundle: what to buy for a split
Product configurations across the major TCGs and how each one behaves when a group splits it.
By game
Splitting a Pokémon booster box: worked example
A realistic Pokémon TCG booster box split with 4 participants, chase cards, and fixed-value alts.
Splitting a Magic: The Gathering booster case
Handling mythics, rares, and special-treatment variants when a Magic case gets opened with friends.
Splitting a One Piece Card Game case
Manga Rares, alternate-art parallels, and Leaders — how to weight a game where one card can outprice a box.
Splitting a Yu-Gi-Oh! core set case
Nine rarity tiers, playability that ignores rarity, and playsets — a weight sheet that survives all three.
Splitting a Disney Lorcana case
Enchanted cards, foil slots, and ink-color assignments in a 4-box Lorcana case split.
Splitting a Star Wars: Unlimited case
Hyperspace variants, Showcase chases, and Leaders — why treatment multiplies rarity instead of replacing it.