Splitting a Star Wars: Unlimited case

Hyperspace variants, Showcase chases, and Leaders — why treatment multiplies rarity instead of replacing it.

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Star Wars: Unlimited arrived with an aggressive release cadence and a rarity structure that is simple on paper and tricky in practice. A case is 6 boxes of 24 packs, 144 packs total. The base rarities are easy to weight; the difficulty is entirely in how you handle Hyperspace variants, Showcase cards, and Leaders — three overlapping treatment systems that can apply to the same card.

Base rarities

Every pack has 16 cards: commons, uncommons, a rare-or-better, a foil, and a Leader. Base weights that work across sets:

  • Common — 0.2
  • Uncommon — 0.4
  • Rare — 1.0 (baseline)
  • Legendary — 2.0
  • Leader (common/uncommon) — 0.8
  • Leader (rare/legendary) — 1.8
  • Hyperspace Rare — 1.6
  • Hyperspace Legendary — 2.8
  • Showcase — fixed cost

Hyperspace is a variant, not a rarity

This trips up almost every first-time Star Wars: Unlimited split. Hyperspace is an alternate full-art treatment that can be applied to a card at any rarity — there are Hyperspace commons and Hyperspace legendaries. If you create a single 'Hyperspace' rarity row, you are pricing a Hyperspace common the same as a Hyperspace legendary, which is nonsense.

Create Hyperspace rows per underlying rarity, not one Hyperspace row. Treatment multiplies rarity; it does not replace it.

The clean approach is a multiplier convention: Hyperspace is worth roughly 1.6x its base rarity. Common 0.2 becomes Hyperspace Common 0.3, Rare 1.0 becomes Hyperspace Rare 1.6, Legendary 2.0 becomes Hyperspace Legendary 2.8 (rounded, since the premium on the top end is proportionally smaller). Add only the rows your group actually cares about — most groups skip Hyperspace common and uncommon entirely and fold them into the base rows.

Showcase cards

Showcase cards appear roughly once per case and are the true chase. Prices have ranged from about $60 to well over $300 depending on the character. Fixed cost, always, at market price at the moment of opening. There is no weight that survives that price range.

Leaders are their own market

Every pack contains a Leader, so Leaders are not scarce as a class — but the specific Leaders that anchor competitive decks hold value while the rest are bulk. This is a playability problem, similar to Yu-Gi-Oh! staples. If your group plays, add a 'Meta Leader' row at 2.0 and use it for whichever Leaders the group agrees are competitively relevant. If your group only collects, a flat Leader row is fine.

Worked example: a $600 case, four people

Four friends split a 6-box case at $600. One Showcase comes out, agreed at $145, claimed by Dan. Everything else is weighted.

Fixed costs $145, leaving $455. Weighted totals: Ana 62.1, Ben 57.4, Carla 60.8, Dan 55.2 — total 235.5. Ana pays $119.99. Ben pays $110.91. Carla pays $117.48. Dan pays $145 + $106.65 = $251.65. Total: $600.03.

Prerelease and Weekly Play kits

Star Wars: Unlimited groups often fold organized-play promos into the same split. Weekly Play foils and prerelease promos have real value in the first few weeks after release and then usually settle. If you are splitting a case alongside prerelease kits, add the kit cost to the case cost and log the promos as cards with an agreed weight — or, if one person is keeping all the promos, log the kit as a single fixed-cost card at what it cost.

A note on release cadence

Star Wars: Unlimited releases sets quickly, and prices on non-chase cards drop faster than in slower-moving games. If your group settles a split weeks after opening, use prices from the opening date rather than settlement date, and say so in the Terms field. Otherwise the person holding the chase card watches their bill move for reasons outside their control.

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